Day 6 – Wargaming

Today we went to the Wargaming Tower, the building that used to be the tallest in Cyprus. Its dark and sleek structure set the mood for the facilities we were to investigate during the visit. The HR employee led us around the gym facilities, where he explained that a large part of the emphasis of the Wargaming company was the culture. If the company wasn’t working together in tandem, then no progress could be made. In order to build a community, they have a gym and sauna area, as well as organizing gaming events for their employees. Our tour guide also mentioned that Wargaming’s company had a flexible schedule for its employee to, again, create that safe environment.

Going into this visit, I was excited to know why Wargaming chose to move to Nicosia, Cyprus, if it had better opportunities and outreach being at the center of the Mediterranean. Sadly I was let down. The reason our presenter mentioned the move to Cyprus was for the low taxes of Cyprus, an essential aspect of business, but disappointing nonetheless. A large portion of what I took away from the visit was how a company’s customer base affects every department. Wargaming focuses on an audience of 30 to 40-year-old males with expendable income. Because the game is free to play, Wargaming must maintain its fun to have a quality-over-quantity approach. This is most crucial part of Wargaming’s supply chain is the customers, and everything decision reflects the customer, from the pricing of the game down to advertisements. All this being said I was disappointed that our presenter did not go further in-depth on how the supply chain affects the gaming industry; I understood that often the more qualified employees are not available to present.

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