Day two
On my second day in Cyprus, I learned from two prominent companies in the
pharmaceutical and gaming industries.
First, we hopped on a bus to Limassol to visit the pharmaceutical company
Medochemie. I researched this company in our pre-departure meetings, but the
knowledge I gained before the trip paled in comparison to what I learned
actually going to the company itself. We actually visited the headquarters of
the whole company, and just viewing the offices there was a learning
experience. It was refreshing to see workers actually in an office an
collaborating, compared to working at home which has become ever more popular.
We heard two people speak at this meeting, someone working in quality assurance
and someone working in supply chain management. It was fascinating to hear
about the amount of responsibility that the woman working in quality assurance
had. In the past, pharmaceutical products that were promised to be safe and
effective have led to severe side effects and deformities. Now there are
government-mandated standards and people like her to make sure that never
happened again. On the supply chain side of the meeting, It was illuminating to
see the immense scope and long time period the supply chain managers in
Medochemie oversee. The process to get a product out into the market takes
around 5-10 years and includes many different steps including testing,
procurement of supplies, and transportation of the finished product. The number
of interrelated factors being managed over a long time period was enormous.
The next company meeting we had was with two employees at the video game
company wargaming. As we didn’t visit one of their sites, I thought this
meeting was less informative about the culture of the company. One thing I did
notice was that the Wargaming employees seemed more casual than the employees
at Meochemie. This was evident from their clothes and their speech. I’ve always
thought that new-age coding companies were more progressive in their
attitude, but seeing it firsthand confirmed my thoughts. The second meeting was
all about the process of developing a new game. First, when a prototype of a
game has been created, it needs to go through the “greenlight”
process to see if the game will become popular and if the company should invest
more time and money into developing the game.
